Sandustry materials
Material Sandustry adalah piksel individual dengan kepadatan, temperatur, dan reaksi. Daftar ini mencantumkan setiap halaman material wiki resmi yang ada pada 15 August 2026. Kolom kepadatan yang kosong berarti belum dipublikasikan, bukan nol. Nama komunitas seperti Slag berada di kolom alias di samping Residue resmi. Salinan toko resmi, daftar wiki Hooded Horse, dan catatan patch Steam adalah satu-satunya sumber angka di halaman ini. Nama komunitas tetap berada di kolom alias.
Cara membaca daftar
Kolom infobox resmi adalah Interactions, Density, Matter Type, Obtained From, Processed By, Byproducts, Burnable, Wettable, dan Launchable. Kami mempertahankan kerangka itu. Gold adalah satu-satunya benda padat dengan kepadatan resmi yang dipublikasikan sebesar 300. Water adalah satu-satunya cairan dengan kepadatan resmi yang dipublikasikan sebesar 100. Semua yang lain menunggu angka dari pihak pertama.
Bahan loop awal adalah Pasir, Pasir Basah, Air, Emas, dan Residue. Pertengahan permainan menambahkan Redsand, Amethelis, Voidbloom, dan Fluxite. Panas terdiri dari Lava, Skoria, Bara, dan Api. Dingin terdiri dari Es, Salju, serta Uap saat mengembun. Piksel kuno dan energi seperti Auralite, Florinol, dan Energi memiliki halaman dengan nama masing-masing meskipun mesin untuknya masih berupa tautan merah.
Piksel pemurnian inti
Pasir ditambah Air menghasilkan Pasir Basah pada 1+1=2. Pasir Basah di atas Shaker menjadi Emas dan Residue. Residue terbakar menjadi Residue Terbakar, lalu menuju Press Kinetik. Itulah seluruh ekonomi awal. Pasir Kering di atas Shaker hanya akan mandek.
Pasir Basah→Shaker→Emas + Residue
Redsand lebih padat daripada Pasir permukaan dan memasok loop botani Fluxite saat dicampur menuju Voidbloom. Demo Hotfix 8 mengurangi penambangan roket sebagai strategi Redsand. Setelah tinggal di lapisan merah, gunakan sabuk dan filter, bukan bahan peledak.
| Name | Aliases | Category | Density | Obtained | Processed | Summary |
|---|---|---|---|---|---|---|
| Sand | surface | — | Surface dig, Dirt layers | Water contact | Starter granular solid. Mixes with Water into Wet Sand. Dry Sand on a Shaker produces no Gold. | |
| Wet Sand | surface | 150 | Sand + Water | Shaker | Official density 150. Sand + Water makes Wet Sand at 1:2 (one water). Only this state belongs on a Shaker. Gold falls through; Residue stays on top. | |
| Gold | product | 300 | Shaker on Wet Sand, Kinetic Press on Burnt Residue | Research spend | Heaviest printed pixel (density 300). Research currency only after it sits in a Collector. Can smelt to Liquid Gold and still count. Shaker chance about 1 in 4. | |
| Residue | Slag | byproduct | 50 | Shaker | Fire, Lava, Kinetic Press after burn | Official density 50. Official name Residue (community: Slag). Every Shaker Wet Sand makes one Residue. Fire: each pixel has a 25 percent chance to become Burnt Residue, else it is consumed. |
| Burnt Residue | Burnt Slag | byproduct | — | Burned Residue | Kinetic Press | Residue after fire. Drop at least 25 blocks onto a Kinetic Press for 1 Gold + 1 Seed. Too little height and it just sits. |
| Water | fluid | 100 | Lakes, Melted Ice, Burned Snow | Sand wetting, Heat, Cold | Official density 100. Heats to Steam, freezes to Ice. Sand drinks limited reservoirs. Lumlings are the documented infinite refill. Pipes move it; lava cannot share those pipes. | |
| Ice | fluid | — | Cold Water, Snow + Water | Heat, Flamethrower, Lava | Steam page physics: Ice melts when heated. Thick ice walls are a common vault obstacle. | |
| Steam | fluid | — | Boiled Water | Cooling, Rain | Rises when water boils. Official copy says it can fall again as rain if it reaches the sky. | |
| Snow | cold | — | Cold biomes | Fire, Water, Lava | Cryoblaster writes infinite Snow. Snow freezes Water, solidifies Lava, or can be steamed into rain. | |
| Redsand | RedSand | deep | — | Deeper biomes | Amethelis mix, Filters | Denser sand variant used in Fluxite loops. Demo Hotfix 8 reduced rocket spam as a quarry method. |
| Redsoil | deep | — | Red biomes | Official wiki pixel. Treat as the packed/red-soil companion to Redsand until a full infobox is copied. | ||
| Fluxite | product | — | Natural veins, Flux Emanator | Inventory upgrades | Second currency. Official beginner page: unlocks upgrades for Grabber, Flamethrower, and Drones. | |
| Amethelis | botanical | — | Flowers | Redsand mix, Drying | Petal resource from flowers. Mixed with Redsand toward Voidbloom. Also sits on the energy chain toward Florin. | |
| Dry Amethelis | botanical | — | Dried Amethelis | Energy chain | Dried petal step on the official energy path: Amethelis → Dry Amethelis → Florin → Florinol. | |
| Voidbloom | botanical | 30 | Amethelis + Redsand | Flux Emanator | Official density 30. Void Petals + Redsand. Feed the Flux Emanator 1:1 to grow Fluxite. | |
| Void Husk | void | — | Void plants | Official void-plant leftover. Keep on the roster; do not invent a recipe. | ||
| Void Juice | Voidjuice | void | — | Void plants | Official liquid void product. Locator text on the official wiki mentions it. | |
| Void Petal | void | — | Void plants | Official void botanical part. | ||
| Void Seed | void | — | Void plants | Planter Box | Official seed variant for void flora. | |
| Seed | botanical | — | Plants, Kinetic Press spores | Water, Planter Box | Steam: watered seeds bloom into flowers that can be ignited for resources. | |
| Wet Seed | botanical | — | Seed + Water | Growth | Wetted seed state before bloom. | |
| Flower | botanical | — | Watered seeds | Fire, Harvest | Planter Box product. Official article: Moss stem + 4 Amethelis + 1 Gold. Destroy with weapons or Fire. | |
| Moss | botanical | — | Damp surfaces | Official organic pixel. Treat as a fire-spread risk near flamethrower work. | ||
| Lava | heat | — | Deep heat, Remelted Scoria/Cinder | Cooling, Snow contact | Official heat fluid. Used to burn Residue and cut ice. Pipes and vents move it. | |
| Scoria | heat | — | Lava + Snow or cooling | Further heat | Cooled lava rock used to relocate heat without an open lava lake. | |
| Cinder | heat | — | Scoria chain | Remelt | Frozen lava. Official lava-move path: freeze Lava to Cinder, haul it, reignite with a Flamethrower. | |
| Fire | heat | — | Flamethrower, Ignited organics | Spreads through organic tiles. Official tool path for Residue and flowers. | ||
| Dirt | terrain | — | Surface | Common terrain pixel on the official materials list. | ||
| Stone | terrain | — | Crust | Drill, Explosives | Hard crust pixel. Prefer tools over shovels once you leave sand. | |
| Crackstone | terrain | — | Mid layers | Heavy tools | Official hard rock. Community guides ask how to break it; use heavy tools, not shakers. | |
| Copper Ore | metal | — | Ore veins | Heat | Official ore. Smelting buildings on the official wiki are still partly redlinks, so do not invent a smelter recipe. | |
| Copper | metal | — | Copper Ore | Heat | Refined copper pixel listed on the official wiki. | |
| Liquid Copper | metal | — | Melted Copper | Molds | Molten copper. Copper Mold is still a redlink building. | |
| Liquid Gold | metal | — | Melted Gold | Molten gold pixel. Do not assume it spends like solid Gold on the research desk. | ||
| Auralite | ancient | — | Ancient layers | Research spend | Ancient crystal currency mentioned beside Gold on the official research page. | |
| Aurixite | ancient | — | Ancient layers | Official related crystal. No public recipe on 2026-08-15. | ||
| Energy | power | — | Florinol chain | Batteries, Connectors | Power resource on the official beginner energy chain. Spend and storage buildings are partly redlinks. | |
| Florin | power | — | Dry Amethelis | Mid step on Amethelis → Florinol energy refining. | ||
| Florinol | power | — | Florin | Batteries | Official energy fluid. Florinol Battery is still a redlink. | |
| Prismite | ancient | — | Deep layers | Official crystal pixel. | ||
| Prismaline | ancient | — | Deep layers | Official crystal companion to Prismite. | ||
| Sunsand | surface | — | Lit surface | Official bright sand variant. | ||
| Moonhop | special | — | Special layers | Official named pixel. No public interaction table yet. | ||
| Indestructible | terrain | — | Map bounds, Vault shells | World boundary / vault shell pixel. Tools do not delete it. | ||
| Auralite Crystal | terrain | — | Official terrain on the wiki main page. | |||
| Dune | terrain | — | Official terrain name on the wiki main page. | |||
| Florinol Soil | terrain | — | Official terrain. Distinct from the Florinol liquid. | |||
| Frostbed | cold | — | Official cold terrain on the main-page grid. | |||
| Limestone | terrain | — | Official terrain. | |||
| Mooncrystal | ancient | — | Official terrain next to Moonhop. | |||
| Puff | terrain | — | Official terrain name. No published recipe. | |||
| Shatterstone | terrain | — | Official hard terrain. | |||
| Solidite | terrain | — | Official terrain. | |||
| Vine | botanical | — | Official botanical terrain. Fire risk next to Moss. | |||
| Depleted Steam | fluid | — | Official gas on the main-page grid. |
Piksel perubahan fase
Teks about Steam adalah kartu fisikanya: es mencair menjadi air saat dipanaskan; air berubah menjadi uap dan naik jika dididihkan; uap dapat kembali sebagai hujan. Salju dapat dibakar untuk menghasilkan air. Salju ditambah air menghasilkan Es. Salju ditambah lava menghasilkan Skoria dan menghabiskan salju. Rencanakan panas sebelum memasak tangki pembasah atau memenuhi kubah dengan uap.
Piksel tak bisa dihancurkan menandai batas peta dan sebagian cangkang kubah. Peralatan tidak dapat menghapusnya. Anggap ini sebagai batasan tata letak, bukan bug.
Hal yang tidak akan kami karang
Bijih Tembaga, Tembaga Cair, Prismite, Moonhop, Sunsand, dan beberapa komponen kehampaan memiliki nama resmi tetapi tidak punya resep publik. Semuanya tetap berada di tabel ini agar daftarnya sesuai dengan daftar resmi wiki. Kami tidak akan mengarang kepadatan atau hasil peleburan.
Cara menggunakan tabel ini
Urutkan berdasarkan kategori saat mencari bahan untuk sebuah loop. Piksel permukaan memasok Shaker. Cairan memasok tangki. Piksel panas memasok jalur pembakaran. Piksel botani memasok Fluxite. Piksel kuno dan energi digunakan di tahap akhir. Jika sebuah baris tidak mencantumkan kepadatan, jangan mengarang pengaturan Filter. Pisahkan sabuk itu secara manual sampai seseorang menerbitkan angkanya.
Pertanyaan yang sering diajukan
Mengapa Terak tidak ada?
Bukan berarti tidak ada. Nama resminya adalah Residue. Terak adalah alias komunitas yang digunakan di sandustry.wiki dan panduan demo lama.
Mengapa begitu banyak kepadatan yang kosong?
Hanya Emas (300) dan Air (100) yang memiliki angka dari sumber pertama yang dapat kami verifikasi. Membiarkannya kosong lebih jujur daripada mengarang bagan.
Apakah saya perlu setiap piksel untuk menyelesaikan Early Access?
Tidak. Kondisi kemenangan yang dipublikasikan adalah ekspansi industri ditambah kubah kuno. Pasir, Air, Emas, Residue, Redsand, Fluxite, dan rantai botani mencakup mata uang yang terdokumentasi.