Sandustry materials

沙金工业 Sandustry 材料是拥有密度、温度和反应属性的独立像素。本名单列出了截至 15 August 2026 已存在的所有官方 Wiki 材料页面。密度栏为空表示尚未公布,不代表数值为零。像炉渣这样的社区名称会与官方 Residue 并列在别名栏中。本页面数字的唯一来源是官方商店文案、Hooded Horse Wiki 名单和 Steam 补丁说明。社区名称保留在别名栏中。

如何阅读名单

官方信息框字段包括交互、密度、物质类型、获取途径、加工方式、副产物、可燃、可湿润和可发射。我们保留这套结构。黄金是唯一公布密度为 300 的固体。水是唯一公布密度为 100 的流体。其他一切都要等第一方数值公布。

开局循环材料是沙子、湿沙、水、黄金和Residue。中期会加入Redsand、Amethelis、Voidbloom和Fluxite。热态材料包括岩浆、火山渣、煤渣和火。冷态材料包括冰、雪,以及凝结后的蒸汽。Auralite、Florinol、能量等远古与电力像素,即使对应机器仍是红链,也会作为独立页面存在。

官方 Steam 混合像素堆截图。可用它对照沙子、水和工厂金属外观。
官方 Steam 混合像素堆截图。可用它对照沙子、水和工厂金属外观。

核心精炼像素

沙子加水会以1+1=2的比例制成湿沙。将湿沙放在Shaker上会变成黄金和Residue。Residue燃烧后会变成烧焦的Residue,随后进入动力压机。这就是早期经济的全部内容。把干沙放在Shaker上只会停滞。

湿沙Shaker黄金 + Residue

Redsand比地表沙子更致密,与Voidbloom混合后可供给Fluxite植物循环。Demo 热修复 8削弱了火箭采矿作为Redsand策略的作用。进入红色层后,应使用传送带和过滤器,而不是炸药。

NameAliasesCategoryDensityObtainedProcessedSummary
SandsurfaceSurface dig, Dirt layersWater contactStarter granular solid. Mixes with Water into Wet Sand. Dry Sand on a Shaker produces no Gold.
Wet Sandsurface150Sand + WaterShakerOfficial density 150. Sand + Water makes Wet Sand at 1:2 (one water). Only this state belongs on a Shaker. Gold falls through; Residue stays on top.
Goldproduct300Shaker on Wet Sand, Kinetic Press on Burnt ResidueResearch spendHeaviest printed pixel (density 300). Research currency only after it sits in a Collector. Can smelt to Liquid Gold and still count. Shaker chance about 1 in 4.
ResidueSlagbyproduct50ShakerFire, Lava, Kinetic Press after burnOfficial density 50. Official name Residue (community: Slag). Every Shaker Wet Sand makes one Residue. Fire: each pixel has a 25 percent chance to become Burnt Residue, else it is consumed.
Burnt ResidueBurnt SlagbyproductBurned ResidueKinetic PressResidue after fire. Drop at least 25 blocks onto a Kinetic Press for 1 Gold + 1 Seed. Too little height and it just sits.
Waterfluid100Lakes, Melted Ice, Burned SnowSand wetting, Heat, ColdOfficial density 100. Heats to Steam, freezes to Ice. Sand drinks limited reservoirs. Lumlings are the documented infinite refill. Pipes move it; lava cannot share those pipes.
IcefluidCold Water, Snow + WaterHeat, Flamethrower, LavaSteam page physics: Ice melts when heated. Thick ice walls are a common vault obstacle.
SteamfluidBoiled WaterCooling, RainRises when water boils. Official copy says it can fall again as rain if it reaches the sky.
SnowcoldCold biomesFire, Water, LavaCryoblaster writes infinite Snow. Snow freezes Water, solidifies Lava, or can be steamed into rain.
RedsandRedSanddeepDeeper biomesAmethelis mix, FiltersDenser sand variant used in Fluxite loops. Demo Hotfix 8 reduced rocket spam as a quarry method.
RedsoildeepRed biomesOfficial wiki pixel. Treat as the packed/red-soil companion to Redsand until a full infobox is copied.
FluxiteproductNatural veins, Flux EmanatorInventory upgradesSecond currency. Official beginner page: unlocks upgrades for Grabber, Flamethrower, and Drones.
AmethelisbotanicalFlowersRedsand mix, DryingPetal resource from flowers. Mixed with Redsand toward Voidbloom. Also sits on the energy chain toward Florin.
Dry AmethelisbotanicalDried AmethelisEnergy chainDried petal step on the official energy path: Amethelis → Dry Amethelis → Florin → Florinol.
Voidbloombotanical30Amethelis + RedsandFlux EmanatorOfficial density 30. Void Petals + Redsand. Feed the Flux Emanator 1:1 to grow Fluxite.
Void HuskvoidVoid plantsOfficial void-plant leftover. Keep on the roster; do not invent a recipe.
Void JuiceVoidjuicevoidVoid plantsOfficial liquid void product. Locator text on the official wiki mentions it.
Void PetalvoidVoid plantsOfficial void botanical part.
Void SeedvoidVoid plantsPlanter BoxOfficial seed variant for void flora.
SeedbotanicalPlants, Kinetic Press sporesWater, Planter BoxSteam: watered seeds bloom into flowers that can be ignited for resources.
Wet SeedbotanicalSeed + WaterGrowthWetted seed state before bloom.
FlowerbotanicalWatered seedsFire, HarvestPlanter Box product. Official article: Moss stem + 4 Amethelis + 1 Gold. Destroy with weapons or Fire.
MossbotanicalDamp surfacesOfficial organic pixel. Treat as a fire-spread risk near flamethrower work.
LavaheatDeep heat, Remelted Scoria/CinderCooling, Snow contactOfficial heat fluid. Used to burn Residue and cut ice. Pipes and vents move it.
ScoriaheatLava + Snow or coolingFurther heatCooled lava rock used to relocate heat without an open lava lake.
CinderheatScoria chainRemeltFrozen lava. Official lava-move path: freeze Lava to Cinder, haul it, reignite with a Flamethrower.
FireheatFlamethrower, Ignited organicsSpreads through organic tiles. Official tool path for Residue and flowers.
DirtterrainSurfaceCommon terrain pixel on the official materials list.
StoneterrainCrustDrill, ExplosivesHard crust pixel. Prefer tools over shovels once you leave sand.
CrackstoneterrainMid layersHeavy toolsOfficial hard rock. Community guides ask how to break it; use heavy tools, not shakers.
Copper OremetalOre veinsHeatOfficial ore. Smelting buildings on the official wiki are still partly redlinks, so do not invent a smelter recipe.
CoppermetalCopper OreHeatRefined copper pixel listed on the official wiki.
Liquid CoppermetalMelted CopperMoldsMolten copper. Copper Mold is still a redlink building.
Liquid GoldmetalMelted GoldMolten gold pixel. Do not assume it spends like solid Gold on the research desk.
AuraliteancientAncient layersResearch spendAncient crystal currency mentioned beside Gold on the official research page.
AurixiteancientAncient layersOfficial related crystal. No public recipe on 2026-08-15.
EnergypowerFlorinol chainBatteries, ConnectorsPower resource on the official beginner energy chain. Spend and storage buildings are partly redlinks.
FlorinpowerDry AmethelisMid step on Amethelis → Florinol energy refining.
FlorinolpowerFlorinBatteriesOfficial energy fluid. Florinol Battery is still a redlink.
PrismiteancientDeep layersOfficial crystal pixel.
PrismalineancientDeep layersOfficial crystal companion to Prismite.
SunsandsurfaceLit surfaceOfficial bright sand variant.
MoonhopspecialSpecial layersOfficial named pixel. No public interaction table yet.
IndestructibleterrainMap bounds, Vault shellsWorld boundary / vault shell pixel. Tools do not delete it.
Auralite CrystalterrainOfficial terrain on the wiki main page.
DuneterrainOfficial terrain name on the wiki main page.
Florinol SoilterrainOfficial terrain. Distinct from the Florinol liquid.
FrostbedcoldOfficial cold terrain on the main-page grid.
LimestoneterrainOfficial terrain.
MooncrystalancientOfficial terrain next to Moonhop.
PuffterrainOfficial terrain name. No published recipe.
ShatterstoneterrainOfficial hard terrain.
SoliditeterrainOfficial terrain.
VinebotanicalOfficial botanical terrain. Fire risk next to Moss.
Depleted SteamfluidOfficial gas on the main-page grid.

相变像素

蒸汽的 About 文本就是物理规则卡:冰受热会融化成水;水煮沸后会变成蒸汽并上升;蒸汽还能化作雨水返回。雪可以燃烧取水。雪加水会制成冰。雪加岩浆会制成火山渣,并消耗雪。在加热湿化罐或让蒸汽淹没仓库前,先规划好热量路线。

不可摧毁像素标记着地图边界和部分仓库外壳。工具无法删除它们。应把它们视为布局限制,而不是漏洞。

我们拒绝凭空编造的内容

铜矿、液态铜、Prismite、Moonhop、Sunsand以及数种虚空部件都有官方名称,却没有公开配方。它们保留在这张表中,以便材料名录与官方 Wiki 的最低收录范围一致。这里不会给它们虚构密度或编造熔炉产物。

玩家如何使用这张表

需要规划循环时,按类别筛选。地表像素供给Shaker。流体供给罐体。热像素供给燃烧线。植物像素供给Fluxite。远古与电力像素属于后期内容。如果某行没有密度,就不要自行编造 Filter 设置。先手动拆分这条传送带,直到有人公布数值。

将像素堆与材料名录对照,不要对照猜出来的图表。
将像素堆与材料名录对照,不要对照猜出来的图表。

常见问题

为什么没有 Slag?

它并没有缺失。官方名称是Residue。Slag 是 sandustry.wiki 和旧版 Demo 指南中使用的社区别名。

为什么有这么多密度是空白?

我们能核实的一手数据只有黄金(300)和水(100)。留空比猜一个数值更诚实。

完成抢先体验需要收集每一种像素吗?

不需要。公开的胜利条件是工业扩张加上远古仓库。沙子、水、黄金、Residue、Redsand、Fluxite以及植物链,已经覆盖有文档记录的货币。

相关页面: 新手, 材料, 研究