Sandustry materials

沙金工業 Sandustry材料是具有密度、溫度和反應的獨立像素。本名錄列出截至 15 August 2026 已存在的所有官方維基材料頁面。密度欄空白代表尚未發布,不是零。礦渣等社群名稱會放在官方Residue旁的別名欄。本頁數字的唯一來源是官方商店文案、Hooded Horse維基名錄和 Steam 更新說明。社群名稱保留在別名欄。

如何閱讀名錄

官方資訊框欄位包括互動、密度、物質類型、取得來源、加工方式、副產品、可燃、可濕和可發射。我們保留這個骨架。黃金是唯一已發布密度為 300 的固體。水是唯一已發布密度為 100 的流體。其他一切都要等第一方數據。

入門循環的材料是沙、濕沙、水、黃金和 Residue。中期會加入 Redsand、Amethelis、Voidbloom 和 Fluxite。高熱材料包括熔岩、火山渣、灰燼與火。低溫材料包括冰、雪,以及凝結時的蒸氣。Auralite、Florinol 和 Energy 等遠古與能源像素,即使它們的機器仍是紅鏈結,也各自有命名頁面。

官方 Steam 混合像素堆截圖。可用來比較沙、水與工廠介面細節。
官方 Steam 混合像素堆截圖。可用來比較沙、水與工廠介面細節。

核心精煉像素

沙加水會以 1+1=2 製成濕沙。將濕沙放到 Shaker 上會變成黃金和 Residue。Residue 燃燒後會變成燒焦的 Residue,接著送入動力壓機。這就是前期經濟的全部。把乾沙放在 Shaker 上只會卡住。

濕沙Shaker黃金 + Residue

Redsand 比地表沙更密,混合至 Voidbloom 時會供給 Fluxite 的植物循環。Demo Hotfix 8 降低了以火箭採礦作為 Redsand 策略的效益。進入紅色層後,請使用輸送帶與篩選器,不要使用爆炸物。

NameAliasesCategoryDensityObtainedProcessedSummary
SandsurfaceSurface dig, Dirt layersWater contactStarter granular solid. Mixes with Water into Wet Sand. Dry Sand on a Shaker produces no Gold.
Wet Sandsurface150Sand + WaterShakerOfficial density 150. Sand + Water makes Wet Sand at 1:2 (one water). Only this state belongs on a Shaker. Gold falls through; Residue stays on top.
Goldproduct300Shaker on Wet Sand, Kinetic Press on Burnt ResidueResearch spendHeaviest printed pixel (density 300). Research currency only after it sits in a Collector. Can smelt to Liquid Gold and still count. Shaker chance about 1 in 4.
ResidueSlagbyproduct50ShakerFire, Lava, Kinetic Press after burnOfficial density 50. Official name Residue (community: Slag). Every Shaker Wet Sand makes one Residue. Fire: each pixel has a 25 percent chance to become Burnt Residue, else it is consumed.
Burnt ResidueBurnt SlagbyproductBurned ResidueKinetic PressResidue after fire. Drop at least 25 blocks onto a Kinetic Press for 1 Gold + 1 Seed. Too little height and it just sits.
Waterfluid100Lakes, Melted Ice, Burned SnowSand wetting, Heat, ColdOfficial density 100. Heats to Steam, freezes to Ice. Sand drinks limited reservoirs. Lumlings are the documented infinite refill. Pipes move it; lava cannot share those pipes.
IcefluidCold Water, Snow + WaterHeat, Flamethrower, LavaSteam page physics: Ice melts when heated. Thick ice walls are a common vault obstacle.
SteamfluidBoiled WaterCooling, RainRises when water boils. Official copy says it can fall again as rain if it reaches the sky.
SnowcoldCold biomesFire, Water, LavaCryoblaster writes infinite Snow. Snow freezes Water, solidifies Lava, or can be steamed into rain.
RedsandRedSanddeepDeeper biomesAmethelis mix, FiltersDenser sand variant used in Fluxite loops. Demo Hotfix 8 reduced rocket spam as a quarry method.
RedsoildeepRed biomesOfficial wiki pixel. Treat as the packed/red-soil companion to Redsand until a full infobox is copied.
FluxiteproductNatural veins, Flux EmanatorInventory upgradesSecond currency. Official beginner page: unlocks upgrades for Grabber, Flamethrower, and Drones.
AmethelisbotanicalFlowersRedsand mix, DryingPetal resource from flowers. Mixed with Redsand toward Voidbloom. Also sits on the energy chain toward Florin.
Dry AmethelisbotanicalDried AmethelisEnergy chainDried petal step on the official energy path: Amethelis → Dry Amethelis → Florin → Florinol.
Voidbloombotanical30Amethelis + RedsandFlux EmanatorOfficial density 30. Void Petals + Redsand. Feed the Flux Emanator 1:1 to grow Fluxite.
Void HuskvoidVoid plantsOfficial void-plant leftover. Keep on the roster; do not invent a recipe.
Void JuiceVoidjuicevoidVoid plantsOfficial liquid void product. Locator text on the official wiki mentions it.
Void PetalvoidVoid plantsOfficial void botanical part.
Void SeedvoidVoid plantsPlanter BoxOfficial seed variant for void flora.
SeedbotanicalPlants, Kinetic Press sporesWater, Planter BoxSteam: watered seeds bloom into flowers that can be ignited for resources.
Wet SeedbotanicalSeed + WaterGrowthWetted seed state before bloom.
FlowerbotanicalWatered seedsFire, HarvestPlanter Box product. Official article: Moss stem + 4 Amethelis + 1 Gold. Destroy with weapons or Fire.
MossbotanicalDamp surfacesOfficial organic pixel. Treat as a fire-spread risk near flamethrower work.
LavaheatDeep heat, Remelted Scoria/CinderCooling, Snow contactOfficial heat fluid. Used to burn Residue and cut ice. Pipes and vents move it.
ScoriaheatLava + Snow or coolingFurther heatCooled lava rock used to relocate heat without an open lava lake.
CinderheatScoria chainRemeltFrozen lava. Official lava-move path: freeze Lava to Cinder, haul it, reignite with a Flamethrower.
FireheatFlamethrower, Ignited organicsSpreads through organic tiles. Official tool path for Residue and flowers.
DirtterrainSurfaceCommon terrain pixel on the official materials list.
StoneterrainCrustDrill, ExplosivesHard crust pixel. Prefer tools over shovels once you leave sand.
CrackstoneterrainMid layersHeavy toolsOfficial hard rock. Community guides ask how to break it; use heavy tools, not shakers.
Copper OremetalOre veinsHeatOfficial ore. Smelting buildings on the official wiki are still partly redlinks, so do not invent a smelter recipe.
CoppermetalCopper OreHeatRefined copper pixel listed on the official wiki.
Liquid CoppermetalMelted CopperMoldsMolten copper. Copper Mold is still a redlink building.
Liquid GoldmetalMelted GoldMolten gold pixel. Do not assume it spends like solid Gold on the research desk.
AuraliteancientAncient layersResearch spendAncient crystal currency mentioned beside Gold on the official research page.
AurixiteancientAncient layersOfficial related crystal. No public recipe on 2026-08-15.
EnergypowerFlorinol chainBatteries, ConnectorsPower resource on the official beginner energy chain. Spend and storage buildings are partly redlinks.
FlorinpowerDry AmethelisMid step on Amethelis → Florinol energy refining.
FlorinolpowerFlorinBatteriesOfficial energy fluid. Florinol Battery is still a redlink.
PrismiteancientDeep layersOfficial crystal pixel.
PrismalineancientDeep layersOfficial crystal companion to Prismite.
SunsandsurfaceLit surfaceOfficial bright sand variant.
MoonhopspecialSpecial layersOfficial named pixel. No public interaction table yet.
IndestructibleterrainMap bounds, Vault shellsWorld boundary / vault shell pixel. Tools do not delete it.
Auralite CrystalterrainOfficial terrain on the wiki main page.
DuneterrainOfficial terrain name on the wiki main page.
Florinol SoilterrainOfficial terrain. Distinct from the Florinol liquid.
FrostbedcoldOfficial cold terrain on the main-page grid.
LimestoneterrainOfficial terrain.
MooncrystalancientOfficial terrain next to Moonhop.
PuffterrainOfficial terrain name. No published recipe.
ShatterstoneterrainOfficial hard terrain.
SoliditeterrainOfficial terrain.
VinebotanicalOfficial botanical terrain. Fire risk next to Moss.
Depleted SteamfluidOfficial gas on the main-page grid.

相變像素

Steam 的關於文字就是物理說明卡:冰受熱會融化成水;水煮沸後會變成蒸氣並上升;蒸氣可以化為雨水回落。雪可以燃燒取水。雪加水會製成冰。雪加熔岩會製成火山渣,並消耗雪。在加熱槽把濕材料煮熟或讓蒸氣灌滿庫房前,先規劃好熱源。

不可摧毀的像素標示地圖邊界與部分庫房外殼。工具無法刪除它們。請把這視為佈局限制,而不是錯誤。

我們拒絕捏造的內容

Copper Ore、Liquid Copper、Prismite、Moonhop、Sunsand 以及數種虛空零件都有官方名稱,但沒有公開配方。它們保留在此表中,讓材料名冊符合官方 wiki 的基準。這裡不會替它們捏造密度或虛構冶煉產物。

玩家如何使用這張表

要規劃循環時,請按類別排序。地表像素供給 Shaker。流體供給槽體。熱像素供給燃燒線。植物像素供給 Fluxite。遠古與能源像素屬於後期內容。如果某列沒有密度,就不要自行捏造 Filter 設定。在有人公布數值前,請先手動分流那條輸送帶。

請根據材料名冊比較像素堆,不要對照猜出來的圖表。
請根據材料名冊比較像素堆,不要對照猜出來的圖表。

常見問題

為什麼沒有 Slag?

它並沒有消失。官方名稱是 Residue。Slag 是 sandustry.wiki 與較早期 demo 指南使用的社群別名。

為什麼有這麼多密度是空白的?

我們能驗證的第一方數值只有黃金 (300) 和水 (100)。留白比猜一張圖表更誠實。

要完成搶先體驗內容,需要收集每種像素嗎?

不用。已公布的勝利條件是工業擴張加上遠古庫房。沙、水、黃金、Residue、Redsand、Fluxite 與植物鏈已涵蓋有文件記載的貨幣。

相關頁面: 新手, 材料, 研究